display.display(); delay(2000); // Pause for 2 seconds // Clear the buffer display.clearDisplay(); // Draw a single pixel in white display.drawPixel(10, 10, WHITE); // Show the display buffer on the screen. You MUST call display() after // drawing commands to make them visible on screen!
In this part of my LoRa Series ( Part 3 ) I will look at some basic code for the Heltec LoRa 32 V2 Module. This code will in particular be focused on Multiple device communication. It can easily adapted from the stock example (as provided below) to implement a custom addressing scheme.